Apparition - Design Document
| Game Overview | |
| Game Style: | |
| First Person 3D Shooter
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| Expected Release Date: | |
| Undetermined (Approx. late 2001)
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| Target System (approximate): | |
| Windows 98/2000 Pentium 3 450+MHz Hardware accellerated Open GL or Direct 3D graphics card (Nvidia Riva TNT 2) Monitor capable of 1024x768. This is currently the maximum expected requirements. Actual requirements may be lower. This will be determined as development progresses.
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| General Description | |
| Game Play Modes: | |
| There will be both single player and multi-player game modes. The content of the
single player mode will be contingent upon story development. Multiplayer mode will
feature network and internet (TCP/IP) multiplayer battles. Classic deathmatch mode will be
available, along with a large variety of capture-the-flag type game modes.
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| Game Features | |
| Graphics Basics: | |
| -First Person 3D view -Fully 3D rendered world and models -3D Portal Engine (no BSP trees) for mostly indoor environments -Terrain Engine for larger outdoor environments (may not be implemented in initial release, contingent upon time restraints)
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| Environmental Effects: | |
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