Apparition - Screen Shots

Revision 1 - Experimental and Proof of Concept Engine
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Test level 1 - Introductory Hallway
This is what is first seen when the level begins. This image demonstrates a few features of the graphics engine. First is the transparent textures on the stained glass window straight ahead. The other feature is the reflective marble floor, in which you can see the reflection of the stained glass window
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Test level 1 - Volumetric Fog Chamber
This room demonstrates volumetric fog spheres. In this room are 2 fog emitters (you cant see them, they are invisible). The room starts with no fog in it. It then begins filling with fog. The fog starts out as small volumes and gradually grow in size as more fog fills the room. After a length of time, the fog emitters shut off, and the fog volumes continue to grow and gradually dissipate. In this demonstration, yellow and blue fog is emitted. Revision 1 of the graphics engine does not properly handle the area where the 2 different colored fog volumes overlap. This might be fixed in a future revision of the engine. However, due to the unlikely need to have 2 different colored overlapping fog volumes, this enhancement is of lower priority, and may not be fixed.
Click image for larger version
Click image for larger version
Test level 1 - Hall of Mirrors
This image demonstrates a hall of mirrors effect. The hallway has 2 almost parallel mirrored walls. You can see reflections within reflections within reflections within... There is no need to worry about the case of infinite reflections. Each mirror has a maximum reflection depth, specifying the maximum number of additional reflections that can occur for this mirror.

           

Revision 2 - Full Scale Engine Step 1
app_r2_1_tn.jpg (9354 bytes)
Test level 2 - Lighted Corner
This scene demonstrates lightmapping on the walls. The marbled floor also shows the reflection of the landscape outside the window on the far wall, as well as a reflection of the sky through the skylight.
app_r2_2_tn.jpg (9893 bytes)
Test level 2 - Window to Outside Landscape
A close-up of the window through which you can see the outside landscape. The demonstrates the skyboxing technique of the engine. The current skybox is just a simple box with static sky. However, it would be a relatively trivial task to add a moving cloud plane.

 

Full Scale Engine Step 2
 
app_r2_1_tn.jpg (9354 bytes)
Test level 2a - Reflective Mirror and Floor
This scene demonstrates the mirror support of the engine. You can see a reflection of yourself in the mirror. You can also see that the mirror reflects your reflection on the floor too (reflections within reflections).
app_r2_2_tn.jpg (9893 bytes)
Test level 2a - Outside Balcony with Procedurally Generated Clouds
This scene shows a view from the balcony outside where you can get a good view of the clouds. These clouds are dynamically generated, so they are continually changing at random. This particular scene shows a rather light cloud cover. Notice that you can see the blue sky quite well.
app_r2_2_tn.jpg (9893 bytes)
Test level 2a - Outside Balcony with Procedurally Generated Clouds
This scene is the same as above, except the procedurally generated clouds are set to a higher density. Notice that the sky is now gray, obscuring almost all of the blue color of the natural sky. Also notice that the doorway has angled corners. This is just to demonstrate that the engine can handle arbitrary angled surfaces